![]() Tooltips were condensed on the Factory map, and appears further away from the mouse. When you load the game you will now start on the Building Count + Gain/loss mode ![]() Research upgrade pods now show the Think Juice they cost on the sides Relics menu refreshes the left side materials panel every 0.5s now Im not even sure of all the offline vs online stuff outside of ISOPOD, but NGU Idle had more 'degradation' of general things by going offline, and Im sure this game does too. Changed to give 1% efficiency for 10 levels. Went online this morning and it was the original size. ![]() ISOPOD info now properly refreshes when you select a new floor. Resolution panel shows on main menu to help those who start with game window resolution issues You can now Shift + click blueprints to name them That's all we share today in NGU INDUSTRIES Basic guide for beginners. If youre using an Nvidia graphics card you can cap the framerate to anything you like on a per-program basis, ive capped it at 30 and it works fine. There are 4 levels for each of the existing maps and the bonuses will require different juices on a variety of building and map levels. He released the patch notes on Discord, they include some balance changes and additional tiles on tutorial island. These include improvements to building production and unlock features like higher-level buildings, new features, and more maps. There was nothing in the news where you normally find info on updates. Is there a special unlock for this one somewhere that I missed Its not in the shop like the others were. I have islands 1-3 completed except for the 6th blueprint in the tutorial island. Such a design is useful for creating infinities, however.Автор сообщения: ASHarwoodI don't see any build notes. NGU INDUSTRIES > General Discussions > Topic Details.Combining every type of beacon together can massively buff a single tile, although due to the space required for such a design can be impractical.This is especially useful using efficiency beacons, causing usually expensive items to become more reasonably priced. Using a myriad of beacons, it is possible to grant a single tile massive production.Using only the box and knight beacons, it is possible for 16 beacons to affect a single tile. Combining multiple different shapes can often be advantageous when trying to get the most out of a single tile.In Industries the only bits of silliness were resource icons and descriptions. The dumb immaturity of most things in NGU Idle and how they all interact is dumb fun imo and each method of upgrading efficiency felt unique (NGUs, Wishes, Hacks, Cards, Quests). Since there is a cap for speed on materials, it is oftentimes better to use production beacons, as they have no diminishing returns, unlike the other two beacons. And there also wasnt really room for 4G to flex his typical character and humor. ![]() It is unlocked through Work Orders after reaching Candy Land Level 3 for 100,000 BDSM. It is unlocked through Work Orders after reaching Candy Land for 50,000 BDSM.Īffects 16 tiles in a ring two tiles away from it. It is unlocked through Work Orders after reaching Planet Tronne for 10,000 BDSM.Īffects 6 tiles to the left and right of the beacon, for a total of 12 tiles. It is unlocked in Flesh World.Īffects 11 tiles in an arrow formation in the direction the beacon is pointing. The speed beacon is unlocked early in Tutorial Island, with Production and Efficiency variants of the beacon being unlocked later.Īffects the 8 tiles that a knight in chess could reach in one move from the location of the beacon. Affects the 8 tiles immediately surrounding the beacon. ![]()
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